The Frameshift Matrix
The Frameshift Matrix is our internal tool for mapping every piece in our catalogue, built specifically around the needs of game music. It plots each track across two dimensions: Atmospheric to Energetic on the vertical axis, capturing the emotional intensity and momentum of a piece, and Orchestral to Hybrid on the horizontal axis, capturing the sonic palette from purely acoustic ensembles to electronic and genre-blended production.
Two coordinates, one clear picture. At a glance, you can see whether a track sits in quiet orchestral territory suited to exploration and dialogue scenes, drives forward as high-energy hybrid action music, or lands somewhere in between. It also makes our catalogue easier to navigate: tell us the kind of feel your game needs. We can point you straight to the relevant corner of the matrix and to the tracks, scores, and references that live there.
The Frameshift Matrix
The Frameshift Matrix is our internal tool for mapping every piece in our catalogue, built specifically around the needs of game music. It plots each track across two dimensions: Atmospheric to Energetic on the vertical axis, capturing the emotional intensity and momentum of a piece, and Orchestral to Hybrid on the horizontal axis, capturing the sonic palette from purely acoustic ensembles to electronic and genre-blended production.
Two coordinates, one clear picture. At a glance, you can see whether a track sits in quiet orchestral territory suited to exploration and dialogue scenes, drives forward as high-energy hybrid action music, or lands somewhere in between. It also makes our catalogue easier to navigate: tell us the kind of feel your game needs. We can point you straight to the relevant corner of the matrix and to the tracks, scores, and references that live there.
Everything is possible.
What you'll find below is a small window into what we do. Every track here started the same way your project will: With a brief, a world, and a feeling to capture. Browse the samples, follow your ear, and imagine where your game could sit in this space. When something resonates or when you want something entirely new, we would love to hear from you.
