Our Offering
Studio 3

Music your players will remember

Your game stays with players long after they put down the controller, and the music is a big part of why. Whether you need custom game music, a curated music asset pack, or a single track from our public catalog, we make sure the sound matches the world you've built.

Studio 3
01 Our Offering

Music your players will remember

Your game stays with players long after they put down the controller, and the music is a big part of why. Whether you need custom game music, a curated music asset pack, or a single track from our public catalog, we make sure the sound matches the world you've built.

From dark sci-fi factions to fantasy worlds — selected projects we've scored or are currently scoring.

Trusted Collaborators

Riders Of The Burning Steppe

Your game deserves more than generic music

Why teams work with us

  • Musical worldbuilding tailored to your gameplay, story and emotional pacing
  • Stems and middleware-ready exports for FMOD, Wwise and Unity Audio built into the standard delivery
  • Reliable delivery dates you can plan a milestone around
  • Direct contact with your composer and project lead from week one to final stem

02 Your game deserves more than generic music

Why teams work with us

  • Musical worldbuilding tailored to your gameplay, story and emotional pacing
  • Stems and middleware-ready exports for FMOD, Wwise and Unity Audio built into the standard delivery
  • Reliable delivery dates you can plan a milestone around
  • Direct contact with your composer and project lead from week one to final stem

Syncanite_Titelbild_4K.jpg
Cooperation with the Syncanite Team

References

"Frameshift Music is an extraordinary partner regarding the Audio-Theme creation for our project. Their professional team exceeds with their service as they do their best to meet our high expectations. Furthermore, their music style is a perfect fit for the grim, dark setting of our IP "Syncanite Foundation" with its multiple factions that went alive on the audio level in this beneficial cooperation."

Timon Thöne
CEO Syncanite Foundation

Syncanite_Titelbild_4K.jpg
03 Cooperation with the Syncanite Team

References

"Frameshift Music is an extraordinary partner regarding the Audio-Theme creation for our project. Their professional team exceeds with their service as they do their best to meet our high expectations. Furthermore, their music style is a perfect fit for the grim, dark setting of our IP "Syncanite Foundation" with its multiple factions that went alive on the audio level in this beneficial cooperation."

Timon Thöne
CEO Syncanite Foundation

Follow Us

ARE YOU LOOKING FOR

Orchestral game music?

Get in touch for free

Follow Us

ARE YOU LOOKING FOR

Orchestral game music?

Get in touch for free

IMG_3492(1).jpeg

Why is good integration so important?

A great track placed underneath gameplay is not enough. Game music has to react to the player, the world, and the emotional moment.

Vertical integration lets the music grow with the tension. A calm base layer during exploration. Percussion and strings added as danger closes in. The score breathes with the game rather than running alongside it.

Horizontal integration moves the music between states, from exploration to combat and back, with transitions that feel natural and not jarring.

We don't just compose your score. We design it to work inside your engine. Every delivery includes stems and cue structure built for FMOD, Wwise, or Unity Audio, so the music behaves exactly the way your game needs it to.

IMG_3492(1).jpeg
04

Why is good integration so important?

A great track placed underneath gameplay is not enough. Game music has to react to the player, the world, and the emotional moment.

Vertical integration lets the music grow with the tension. A calm base layer during exploration. Percussion and strings added as danger closes in. The score breathes with the game rather than running alongside it.

Horizontal integration moves the music between states, from exploration to combat and back, with transitions that feel natural and not jarring.

We don't just compose your score. We design it to work inside your engine. Every delivery includes stems and cue structure built for FMOD, Wwise, or Unity Audio, so the music behaves exactly the way your game needs it to.

Audio Wave

Tailored game music

Music for the ultimate game experience.

Your players will explore your world for hundreds of hours. The music has to hold up. We write original scores composed around the identity of your game: The factions, the locations, the gameplay loops, and the moments you want players to remember. From subtle ambient layers to bold cinematic themes, every cue is built to support immersion, pacing and emotion. The result is music that doesn't just accompany your game, it becomes part of how players feel about it.

How it works

  1. Send us a brief through the contact form including game description, genre, scope, target platforms
  2. We discuss your needs in a personal meeting and find the right approach for your project
  3. You meet your project lead: Your direct contact from sketch to final product
  4. Sketch round → revisions → delivery in your pipeline format, including stems for FMOD, Wwise or your custom integration

Audio Wave
04

Tailored game music

Music for the ultimate game experience.

Your players will explore your world for hundreds of hours. The music has to hold up. We write original scores composed around the identity of your game: The factions, the locations, the gameplay loops, and the moments you want players to remember. From subtle ambient layers to bold cinematic themes, every cue is built to support immersion, pacing and emotion. The result is music that doesn't just accompany your game, it becomes part of how players feel about it.

How it works

  1. Send us a brief through the contact form including game description, genre, scope, target platforms
  2. We discuss your needs in a personal meeting and find the right approach for your project
  3. You meet your project lead: Your direct contact from sketch to final product
  4. Sketch round → revisions → delivery in your pipeline format, including stems for FMOD, Wwise or your custom integration

Folie 2 FINAL1.png

Game Music Bundles

Quality scoring for indie teams on a focused budget.

Not every project has the budget for a fully custom score and that's no reason to work with forgettable tracks. Bundles are pre-produced music packs built around a single tone like dark fantasy, retro-futurism, or cosy adventure with main themes, loops, stingers and variations that work as a unit. Curated, coherent, ready to drop into your engine.

What to expect

  • 10 thematically coherent tracks per pack
  • One base pack and around 3 expantions per bundle
  • Loops, and situation specific tracks for your game
  • Non-exclusive licence, transparent rights for your game
  • Direct download, ready for your engine

Status
We're producing the first bundles right now. Drop us a note and we'll let you know at launch. Early-access pricing for the first batch.

Folie 2 FINAL1.png
05

Game Music Bundles

Quality scoring for indie teams on a focused budget.

Not every project has the budget for a fully custom score and that's no reason to work with forgettable tracks. Bundles are pre-produced music packs built around a single tone like dark fantasy, retro-futurism, or cosy adventure with main themes, loops, stingers and variations that work as a unit. Curated, coherent, ready to drop into your engine.

What to expect

  • 10 thematically coherent tracks per pack
  • One base pack and around 3 expantions per bundle
  • Loops, and situation specific tracks for your game
  • Non-exclusive licence, transparent rights for your game
  • Direct download, ready for your engine

Status
We're producing the first bundles right now. Drop us a note and we'll let you know at launch. Early-access pricing for the first batch.

Licensing

Licencing music

Heard an interesting track of ours? Use it for your game!

Our publicly released music is available for licensing. It's a fast, flexible way to get high-quality cinematic music for games, trailers, and visual media using tracks that are already produced and ready to go. Pick what fits, send us a short brief, and you'll have full-quality files and a written licence within one week.

How it works

  1. Browse our public catalogue and note the track or tracks you'd like to use
  2. Send us a message via the contact form. Tell us which track and what project it's for
  3. Receive your offer, scaled fairly to your project's size
  4. Get full-quality files and a written licence that allows you to legally use the track in your game

Licensing
06

Licencing music

Heard an interesting track of ours? Use it for your game!

Our publicly released music is available for licensing. It's a fast, flexible way to get high-quality cinematic music for games, trailers, and visual media using tracks that are already produced and ready to go. Pick what fits, send us a short brief, and you'll have full-quality files and a written licence within one week.

How it works

  1. Browse our public catalogue and note the track or tracks you'd like to use
  2. Send us a message via the contact form. Tell us which track and what project it's for
  3. Receive your offer, scaled fairly to your project's size
  4. Get full-quality files and a written licence that allows you to legally use the track in your game

Contact Us

Ask for details without obligation, don't save any questions!

Get in Touch

Feel free to reach out and ask any questions through the contact form or directly via email.

Our Office

Address:

Chasseralstrasse 33, 3212
Kleingurmels, Fribourg, Schweiz

Find Us